Display Engine 3 is an upgrade of DE2 with new features like support for
10 bit color formats and support for AFBC.
Most of DE2 code works with DE3, except some small details.
Implement basic support for DE3. Support for 10 bit colort formats and
AFBC, among others missing features, will be added later.
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/260238/
Blending order is set based on the z position of each DRM plane. The
blending order register is currently cleared at each atomic DRM commit,
with the intent that each committed plane will set the appropriate
bits (based on its z-pos) when enabling the plane.
However, it sometimes happens that a particular plane is left unchanged
by an atomic commit and thus will not be configured again. In that
scenario, blending order is cleared and only the bits relevant for the
planes affected by the commit are set. This leaves the planes that did
not change without their blending order set in the register, leading
to that plane not being displayed.
Instead of clearing the blending order register at every atomic commit,
this change moves the register's initial clear at bind time and only
clears the bits for a specific plane when disabling it or changing its
zpos.
This way, planes that are left untouched by a DRM atomic commit are
no longer disabled.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180717122522.11327-1-paul.kocialkowski@bootlin.com
Initial implementation of DE2 planes only supported fixed zpos.
Expand implementation with configurable zpos property.
Implementation background:
Channel in DE2 driver represents one DRM plane, whereas pipe is just
mapped channel to known Z position. Pipe 0 will always be at the bottom,
pipe 1 just above pipe 0 and so on. If, for example, channel 1 is mapped
at pipe 0 and channel 0 at pipe 1, whatever is on channel 0 will appear
on top.
Before this commit, channel id was used for addressing channel related
registers (prefixed with SUN8I_MIXER_CHAN_UI_ or SUN8I_MIXER_CHAN_VI_)
and pipe registers (prefixed with SUN8I_MIXER_BLEND_). Additionally,
register SUN8I_MIXER_BLEND_ROUTE, which takes care for mapping channels
to pipes had fixed value. It mapped channel 0 to pipe 0, 1 to 1 and so
on. Consequence of all that was fixed Z order of planes.
With this commit, pipe registers are using zpos property as index and
channel related registers still use channel id as index. Pipe mapping
register is now set dynamically too and pipe enable register is rebuild
every time to make sure only active pipes are enabled.
Testing was done to confirm that there is no issues if bottom plane
contains pixels with alpha value < 0xff and if it doesn't whole screen.
Tested-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Signed-off-by: Jernej Skrabec <jernej.skrabec@siol.net>
Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180706164732.24166-1-jernej.skrabec@siol.net